Sorcerer / Wizard¶
Cantrips
- Acid Splash
- 1d4 of acid damage to a maximum of 15d4.
- Electric Jolt
- 1d4 of electrical damage to a maximum of 15d4.
- Ray of Frost
- 1d4 of cold damage to a maximum of 15d4.
- Resistance
- +1 to universal saves for 1 round per caster level.
1st Level¶
- Burning Hands
Evocation
- Default: 1d6 per caster levels of fire damage to a maximum of 10d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Color spray
- Unchanged
- Endure Elements
- Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
- Expeditious Retreat
- Rate of movement increased for 5 rounds. No longer stacks with Monk Speed. The effect will also be removed by relogging.
- Grease
Conjuration
- Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time.
- SF:
- GSF:
- ESF:
- Horizikaul’s boom
- Unchanged
- Ice Dagger
Evocation
- Default: A piece of ice that flies toward the target and deals 1d4 points per caster level of cold damage to a maximum of 20d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Ironguts
- Unchanged
- Magic Missile
Evocation
- Default: After level 1, the spell creates 1 additional missile every two caster levels to a maximum of 10 missiles. Each missiles does 2d4 + 2 points of magical damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Number of missles increases to 20, base damage to 3d4.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Magic weapon
- Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- Negative Energy Ray
Conjuration
- Default: 1d6 of negative damage per caster level to a maximum of 15d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Ray of enfeeblement
- Unchanged
- Shield
- Unchanged
- True strike
Duration increased to 18 seconds.
- Default:
- SF:
- GSF:
- ESF:
2nd Level¶
- Balagarn’s Iron Horn
- Unchanged
- Bull’s Strength
Transmutation
- Default: The target creature’s Strength is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 damage bonus.
- ESF: Spell effects all targets in a 10m radius.
- Cat’s Grace
Transmutation
- Default: The target creature’s Dexterity is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 Reflex Saves.
- ESF: Spell effects all targets in a 10m radius.
- Cloud of Bewilderment
- Unchanged
- Combust
Evocation
- Default: Target takes 1d6 per caster level to a maximum of 20d6 of fire damage. Residual effects have been removed.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Darkness
Conjuration
- Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
- SF: Miss chance increases to 7.5%.
- GSF: Duration increases to 10 rounds.
- ESF: Miss chance increases to 10%.
- Death Armor
Enchantment
- Default: The damage inflicted by a successful melee attack is 1d6 + 1 point per 2 caster levels of magical damage to a maximum of 10.
- SF: Base Damage Increased to 2d6.
- GSF: Damage cap raised to 15.
- ESF: Damage cap raised to 20.
- Eagle’s Splendor
Transmutation
- Default: The target creature’s Charisma is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 .
- ESF: Spell effects all targets in a 10m radius.
Endurance
- Default: The target creature’s Constitution is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 Fortitude Saves.
- ESF: Spell effects all targets in a 10m radius.
- Flame Weapon
Transmutation
- Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- Fox’s Cunning
- Transmutation * Default: The target creature’s Intelligence is increased by 1d4 + 1. * SF: Increase becomes 2d4 + 1. * GSF: Target also receives +2 to all skills. * ESF: Spell effects all targets in a 10m radius.
- Gedlee’s electric loop
- Unchanged
- Ghostly Visage
- Immunity to 1st level spells and below. Damage Reduction of 10/+1 per 5 caster levels to a maximum of 10/+5 at caster level 25.
- Ghoul Touch
- Unchanged
- Knock
- Unchanged
- Lesser Dispel
- To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
- Melf’s Acid Arrow
- Default: An acid arrow flies toward the target and deals 1d6 points per caster level of acid damage to a maximum of 20d6. Residual effects removed.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Owl’s Wisdom
Transmutation
- Default: The target creature’s Wisdom is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 to Will saves.
- ESF: Spell effects all targets in a 10m radius.
- Resist Elements
- Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
- Tasha’s hideous laughter
- Unchanged
3rd Level¶
- Clairaudience/clairvoyance
- Unchanged
- Dispel Magic
- To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
- Find Traps
- Unchanged
- Fireball
Evocation
- Default: 1d6 of fire damage per caster level to a maximum of 30d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Flame Arrow
Evocation
- Default: CHANGE – 1 + 1 per 4 caster levels of arrows. Each arrow does 4d6 + 1 points of fire damage. Now only does one spell resistance check.
- SF: 10% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 15% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Greater Magic Weapon
Transmutation
- Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
- GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
- ESF: Spell effects all targets in a 10m radius.
- Invisibility Sphere
- Instead of an area of effect around the caster, this spell provides invisibility to all those within 5m of the caster when the spell is cast.
- Lightning Bolt
Evocation
- Default: 1d6 of electrical damage to a maximum of 40d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Keen Edge
- Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- Magic Circle against Alignment
- Unchanged
- Mestil’s Acid Breath
Evocation
- Default: 1d6 per caster levels of acid damage to a maximum of 30d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Negative Energy Burst
Necromancy
- Default: 1d6 per caster level of negative damage to a maximum of 30d6. Other effects as defaul.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Protection from Elements
- Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
- Scintillating Sphere
Evocation
- Default: 1d6 of electrical damage per caster level to a maximum of 30d6. At caster level 21 damage progression becomes 1d6 per 2 caster levels.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Stinking cloud
- Unchanged
- Vampiric touch
- Unchanged
4th Level¶
- Bestow Curse
- Lowers all of the target creature’s ability scores by 4.
- Elemental Shield
Enchantment
- Default: The damage inflicted by a successful melee attack is 2d6 + 1 point per caster level of fire damage.
- SF: Base Damage Increased to 3d6.
- GSF: Base Damage Increased to 4d6.
- ESF: Base Damage Increased to 5d6.
- Enervation
- The target creature temporarily loses 2d4 character levels.
- Evard’s Black Tentacles
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d6 per caster level to a maximum of 20d6 + 1/2 caster level points of Bludgeoning damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Evard’s may be active in any area at one time.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Base duration increases to 10 rounds.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Ice Storm
- Damage increased: 8d6 + 1d6 per 3 caster levels of cold damage. 1d6 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6.
- Improved Invisibility
- As default.
- Isaac’s Lesser Missile Storm
- 1 missile per caster level to caster level 10 plus 1 bonus missile for every 5 caster levels over ten to a maximum 16 missiles.
- Lesser Spell Breach
- CHANGE– This spell strips an enemy mage of up to two magical defenses. It is ineffective against creatures with Spell Mantle on.
- Minor Globe of Invulnerability
- A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
- Phantasmal Killer
Conjuration
- Default: If target is not killed, it will take 1d6 per caster level to a maximum of 40d6 of positive damage. Will Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Polymorph Self
- As Default.
- Shadow Conjuration
- See the affected spells for changes.
- Stoneskin
- Damage Reduction of 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
- Wall of fire
Conjuration
- Default:
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increases to 10 rounds.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Creates a wall of fire that deals 6d8 points of fire damage to any creature that passes through it or stands in it.
5th Level¶
- Animate Dead
- As default
- Ball Lightning
Evocation
- Default: 1 ball of lightning per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Bigby’s Interposing Hand
- Illusion
- Cloudkill
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Negative damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Cloudkills may be active in any area at one time. This spell no longer has a death magic element.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increases to 10 rounds.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Cone of cold
Evocation
- Default: 1d8 per caster levels of cold damage to a maximum of 40d8.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Energy Buffer
Abjuration
- Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
- SF: +5 to resist level, +10 to amount absorbed before collapse.
- GSF: +5 to resist level, +20 to amount absorbed before collapse.
- ESF: +5 to resist level, +40 to amount absorbed before collapse.
- Feeblemind
- Unchanged
- Firebrand
Evocation
- Default: 1 arrow of fire per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Greater Shadow Conjuration
- See the affected spells for changes.
- Lesser Mind Blank
- Unchanged
- Lesser Spell Mantle
- Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 of 6th level spells and below before collapsing.
- Mestil’s Acid Sheath
Enchantment
- The damage inflicted by a successful melee attack is 3d6 + 1 point per caster level of acid damage.
- Mind Fog
- Unchanged
6th Level¶
- Acid Fog
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Acid damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Acid Fogs may be active in any area at one time. This spell no longer has a death magic element.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increases to 10 rounds.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Bigby’s Forceful Hand
- Illusion
- Chain Lightning
Evocation
- Default: 1d8 of electrical damage per caster level to a maximum of 40d8 to all effected targets.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Circle of Death
- 1d8 per caster level of negative damage to a maximum of 40d8. Death magic element has been removed.
- Ethereal Visage
Illusion
- Default: Immunity to 3rd level spells and below. Damage Reduction of 15/+1 per 5 caster levels to a maximum of 15/+7 at caster level 30.
- SF: +5 to soak amount.
- GSF:
- ESF: Maximum soak enhancement increased to +8 at level 40.
- Globe of Invulnerability
Abjuration
- Default: A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster.
- SF:
- GSF:
- ESF: Immunity to spells 5th level and below.
- Greater Dispelling
- To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
- Greater Spell Breach
- CHANGE – This spell strips an enemy mage of up to three magical defenses.
- Greater Stoneskin
- Damage Reduction of 20/+6. The spell absorbs 10 points of melee damage per caster level, to a maximum of 200, before collapsing.
- Isaac’s Greater Missile Storm
Evocation
- Default: 1 missile per caster level to caster level 20 plus 1 bonus missile for every 4 caster levels over 20 to a maximum 25. Each missile does 2d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Missile cap increases to 30, each missile to 3d6.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Tenser’s Transformation
Transmutation
- Default: The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks. 100% Arcane Spell Failure.
- SF:
- GSF:
- ESF:
- Undeath to Death
- Divination * Default: This spell slays 1d4 worth of undead creatures. * SF: * GSF: * ESF:
7th Level¶
- Bigby’s Grasping Hand
Illusion
- Default:
- SF:
- GSF:
- ESF:
- Delayed Blast Fireball
Evocation
- Default: 1d10 of fire damage per caster level to a maximum of 40d10.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Finger of Death
Necromancy
- Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of negative damage. Fortitude Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Great Thunderclap
Evocation
- Default: If target fails the reflex save, they will take 1d8 of sonic damage to a maximum of 50d8. All other effects are the same.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Power Word, Stun
Divination
- Default:
- SF:
- GSF:
- ESF:
- Prismatic Spray
- Unchanged
- Protection from Spells
- As default.
- Shadow shield
Illusion
- Natural AC bonus of 1 + 1 per 6 caster levels. Damage Reduction of 10/+3 minimum to a maximum of 10/+7 at caster level 36. No longer grants immunity to Necromancy.
- Spell Mantle
- Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels of 7th level spells and below before collapsing. No longer stacks with other mantles
8th Level¶
- Bigby’s Clenched Fist
- Illusion
- Create Undead
- As default.
- Greater Planar Binding
- As default.
- Greater Sanctuary
- Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
- Horrid Wilting
Necromancy
- Default: 1d10 of magical damage per caster level to a maximum of 50d10.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Incendiary Cloud
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 40d8. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Incendiary Clouds may be active in any area at a time.
- Default: 1d10 of magical damage per caster level to a maximum of 50d10.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increased to 10 rounds.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Premonition
Transmutation
- Default: Damage Reduction of 30/+7. The spell absorbs 10 points of melee damage per caster level, to a maximum of 300, before collapsing.
- SF: +2 soak enhancement, +50 to maximum.
- GSF: +4 soak enhancement, +150 to maximum.
- ESF: +6 soak enhancement, +250 to maximum.
- Sunburst
Divination
- Default: 1d6 per caster level of magical damage to a maximum of 50d10 against undead targets. 1d6 per 2 caster levels of magical damage to a maximum of 25d10 against all others.
- SF: WOUNDING EFFECT for undead
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Does not stack with Metamagic.
9th Level¶
- Bigby’s Crushing Hand
- Illusion
- Black Blade of Disaster
- CHANGE – As default.
- Energy Drain
- The target creature permanently loses 2d4 character levels.
- Gate
- As default.
- Greater Spell Mantle
Abjuration
- Default:
- SF:
- GSF:
- ESF:
- Mordenkainen’s Disjunction
Abjuration
- Default:
- SF:
- GSF:
- ESF:
- Meteor Swarm
Evocation
- Default: 1d12 per caster level of fire damage to a maximum of 60d12.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus. Does not stack with Metamagic.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Power Word, Kill
Divination
- Default:
- SF:
- GSF:
- ESF: 25% damage bonus. Does not stack with Metamagic.
- Shapechange
- See the [Polymorphs](http://docs.google.com/View?id=dz6z33q_26fcsmxdd3) document for information on the shapes.
- Summon Creature IX
- Unchanged
- Time Stop
Transmutaion
- Default: Freezes all targets within a 20m radius, except the caster and his/her familiar and summons. The caster must wait a cool down period of 60 seconds before casting the spell again.
- SF:
- GSF:
- ESF:
- Wail of the Banshee
Necromancy
- Default: If a monster in the area of effect is not killed, it will take 1d6 of divine damage per caster level. Fortitude Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus. Does not stack with Metamagic.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Weird
Illusion
- Default: FIX THIS... No longer is prevented by Mind/Fear immunity. If target fails both the Will and Fortitude saving throw or the target has less then 4 levels, they will die. If the target fails the Will save but makes the Fortitude save, they will take 1d6 per caster level of Magical damage. If the target makes the Will save but fails the Fortitude save, they will take 1d6 per caster level / 2 of Magical damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus. Does not stack with Metamagic.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.