Sorcerer / Wizard

Cantrips

Acid Splash
1d4 of acid damage to a maximum of 15d4.
Electric Jolt
1d4 of electrical damage to a maximum of 15d4.
Ray of Frost
1d4 of cold damage to a maximum of 15d4.
Resistance
+1 to universal saves for 1 round per caster level.

1st Level

Burning Hands

Evocation

  • Default: 1d6 per caster levels of fire damage to a maximum of 10d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Color spray
Unchanged
Endure Elements
Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
Expeditious Retreat
Rate of movement increased for 5 rounds. No longer stacks with Monk Speed. The effect will also be removed by relogging.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time.
  • SF:
  • GSF:
  • ESF:
Horizikaul’s boom
Unchanged
Ice Dagger

Evocation

  • Default: A piece of ice that flies toward the target and deals 1d4 points per caster level of cold damage to a maximum of 20d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ironguts
Unchanged
Magic Missile

Evocation

  • Default: After level 1, the spell creates 1 additional missile every two caster levels to a maximum of 10 missiles. Each missiles does 2d4 + 2 points of magical damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Number of missles increases to 20, base damage to 3d4.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Magic weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Negative Energy Ray

Conjuration

  • Default: 1d6 of negative damage per caster level to a maximum of 15d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ray of enfeeblement
Unchanged
Shield
Unchanged
True strike

Duration increased to 18 seconds.

  • Default:
  • SF:
  • GSF:
  • ESF:

2nd Level

Balagarn’s Iron Horn
Unchanged
Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Cat’s Grace

Transmutation

  • Default: The target creature’s Dexterity is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Reflex Saves.
  • ESF: Spell effects all targets in a 10m radius.
Cloud of Bewilderment
Unchanged
Combust

Evocation

  • Default: Target takes 1d6 per caster level to a maximum of 20d6 of fire damage. Residual effects have been removed.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Darkness

Conjuration

  • Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
  • SF: Miss chance increases to 7.5%.
  • GSF: Duration increases to 10 rounds.
  • ESF: Miss chance increases to 10%.
Death Armor

Enchantment

  • Default: The damage inflicted by a successful melee attack is 1d6 + 1 point per 2 caster levels of magical damage to a maximum of 10.
  • SF: Base Damage Increased to 2d6.
  • GSF: Damage cap raised to 15.
  • ESF: Damage cap raised to 20.
Eagle’s Splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 .
  • ESF: Spell effects all targets in a 10m radius.

Endurance

  • Default: The target creature’s Constitution is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Fortitude Saves.
  • ESF: Spell effects all targets in a 10m radius.
Flame Weapon

Transmutation

  • Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Fox’s Cunning
Transmutation * Default: The target creature’s Intelligence is increased by 1d4 + 1. * SF: Increase becomes 2d4 + 1. * GSF: Target also receives +2 to all skills. * ESF: Spell effects all targets in a 10m radius.
Gedlee’s electric loop
Unchanged
Ghostly Visage
Immunity to 1st level spells and below. Damage Reduction of 10/+1 per 5 caster levels to a maximum of 10/+5 at caster level 25.
Ghoul Touch
Unchanged
Knock
Unchanged
Lesser Dispel
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
Melf’s Acid Arrow
  • Default: An acid arrow flies toward the target and deals 1d6 points per caster level of acid damage to a maximum of 20d6. Residual effects removed.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Owl’s Wisdom

Transmutation

  • Default: The target creature’s Wisdom is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to Will saves.
  • ESF: Spell effects all targets in a 10m radius.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Tasha’s hideous laughter
Unchanged

3rd Level

Clairaudience/clairvoyance
Unchanged
Dispel Magic
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
Find Traps
Unchanged
Fireball

Evocation

  • Default: 1d6 of fire damage per caster level to a maximum of 30d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Flame Arrow

Evocation

  • Default: CHANGE – 1 + 1 per 4 caster levels of arrows. Each arrow does 4d6 + 1 points of fire damage. Now only does one spell resistance check.
  • SF: 10% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 15% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.
Invisibility Sphere
Instead of an area of effect around the caster, this spell provides invisibility to all those within 5m of the caster when the spell is cast.
Lightning Bolt

Evocation

  • Default: 1d6 of electrical damage to a maximum of 40d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Keen Edge
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Magic Circle against Alignment
Unchanged
Mestil’s Acid Breath

Evocation

  • Default: 1d6 per caster levels of acid damage to a maximum of 30d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Negative Energy Burst

Necromancy

  • Default: 1d6 per caster level of negative damage to a maximum of 30d6. Other effects as defaul.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Protection from Elements
Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
Scintillating Sphere

Evocation

  • Default: 1d6 of electrical damage per caster level to a maximum of 30d6. At caster level 21 damage progression becomes 1d6 per 2 caster levels.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Stinking cloud
Unchanged
Vampiric touch
Unchanged

4th Level

Bestow Curse
Lowers all of the target creature’s ability scores by 4.
Elemental Shield

Enchantment

  • Default: The damage inflicted by a successful melee attack is 2d6 + 1 point per caster level of fire damage.
  • SF: Base Damage Increased to 3d6.
  • GSF: Base Damage Increased to 4d6.
  • ESF: Base Damage Increased to 5d6.
Enervation
The target creature temporarily loses 2d4 character levels.
Evard’s Black Tentacles

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d6 per caster level to a maximum of 20d6 + 1/2 caster level points of Bludgeoning damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Evard’s may be active in any area at one time.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Base duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Ice Storm
Damage increased: 8d6 + 1d6 per 3 caster levels of cold damage. 1d6 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6.
Improved Invisibility
As default.
Isaac’s Lesser Missile Storm
1 missile per caster level to caster level 10 plus 1 bonus missile for every 5 caster levels over ten to a maximum 16 missiles.
Lesser Spell Breach
CHANGE– This spell strips an enemy mage of up to two magical defenses. It is ineffective against creatures with Spell Mantle on.
Minor Globe of Invulnerability
A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
Phantasmal Killer

Conjuration

  • Default: If target is not killed, it will take 1d6 per caster level to a maximum of 40d6 of positive damage. Will Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Polymorph Self
As Default.
Shadow Conjuration
See the affected spells for changes.
Stoneskin
Damage Reduction of 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Wall of fire

Conjuration

  • Default:
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
  • Creates a wall of fire that deals 6d8 points of fire damage to any creature that passes through it or stands in it.

5th Level

Animate Dead
As default
Ball Lightning

Evocation

  • Default: 1 ball of lightning per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Bigby’s Interposing Hand
Illusion
Cloudkill

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Negative damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Cloudkills may be active in any area at one time. This spell no longer has a death magic element.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Cone of cold

Evocation

  • Default: 1d8 per caster levels of cold damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Energy Buffer

Abjuration

  • Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
  • SF: +5 to resist level, +10 to amount absorbed before collapse.
  • GSF: +5 to resist level, +20 to amount absorbed before collapse.
  • ESF: +5 to resist level, +40 to amount absorbed before collapse.
Feeblemind
Unchanged
Firebrand

Evocation

  • Default: 1 arrow of fire per caster level to a maximum of 30, each doing 1d8 per caster level of fire damage to a maximum of 40d8.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Shadow Conjuration
See the affected spells for changes.
Lesser Mind Blank
Unchanged
Lesser Spell Mantle
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 of 6th level spells and below before collapsing.
Mestil’s Acid Sheath

Enchantment

  • The damage inflicted by a successful melee attack is 3d6 + 1 point per caster level of acid damage.
Mind Fog
Unchanged

6th Level

Acid Fog

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 30d8 of Acid damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Acid Fogs may be active in any area at one time. This spell no longer has a death magic element.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Bigby’s Forceful Hand
Illusion
Chain Lightning

Evocation

  • Default: 1d8 of electrical damage per caster level to a maximum of 40d8 to all effected targets.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Circle of Death
1d8 per caster level of negative damage to a maximum of 40d8. Death magic element has been removed.
Ethereal Visage

Illusion

  • Default: Immunity to 3rd level spells and below. Damage Reduction of 15/+1 per 5 caster levels to a maximum of 15/+7 at caster level 30.
  • SF: +5 to soak amount.
  • GSF:
  • ESF: Maximum soak enhancement increased to +8 at level 40.
Globe of Invulnerability

Abjuration

  • Default: A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster.
  • SF:
  • GSF:
  • ESF: Immunity to spells 5th level and below.
Greater Dispelling
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
Greater Spell Breach
CHANGE – This spell strips an enemy mage of up to three magical defenses.
Greater Stoneskin
Damage Reduction of 20/+6. The spell absorbs 10 points of melee damage per caster level, to a maximum of 200, before collapsing.
Isaac’s Greater Missile Storm

Evocation

  • Default: 1 missile per caster level to caster level 20 plus 1 bonus missile for every 4 caster levels over 20 to a maximum 25. Each missile does 2d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Missile cap increases to 30, each missile to 3d6.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Tenser’s Transformation

Transmutation

  • Default: The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks. 100% Arcane Spell Failure.
  • SF:
  • GSF:
  • ESF:
Undeath to Death
Divination * Default: This spell slays 1d4 worth of undead creatures. * SF: * GSF: * ESF:

7th Level

Bigby’s Grasping Hand

Illusion

  • Default:
  • SF:
  • GSF:
  • ESF:
Delayed Blast Fireball

Evocation

  • Default: 1d10 of fire damage per caster level to a maximum of 40d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Finger of Death

Necromancy

  • Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of negative damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Great Thunderclap

Evocation

  • Default: If target fails the reflex save, they will take 1d8 of sonic damage to a maximum of 50d8. All other effects are the same.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Power Word, Stun

Divination

  • Default:
  • SF:
  • GSF:
  • ESF:
Prismatic Spray
Unchanged
Protection from Spells
As default.
Shadow shield

Illusion

  • Natural AC bonus of 1 + 1 per 6 caster levels. Damage Reduction of 10/+3 minimum to a maximum of 10/+7 at caster level 36. No longer grants immunity to Necromancy.
Spell Mantle
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels of 7th level spells and below before collapsing. No longer stacks with other mantles

8th Level

Bigby’s Clenched Fist
Illusion
Create Undead
As default.
Greater Planar Binding
As default.
Greater Sanctuary
Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
Horrid Wilting

Necromancy

  • Default: 1d10 of magical damage per caster level to a maximum of 50d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Incendiary Cloud

Conjuration

  • Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 40d8. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Incendiary Clouds may be active in any area at a time.
  • Default: 1d10 of magical damage per caster level to a maximum of 50d10.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increased to 10 rounds.
  • ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Premonition

Transmutation

  • Default: Damage Reduction of 30/+7. The spell absorbs 10 points of melee damage per caster level, to a maximum of 300, before collapsing.
  • SF: +2 soak enhancement, +50 to maximum.
  • GSF: +4 soak enhancement, +150 to maximum.
  • ESF: +6 soak enhancement, +250 to maximum.
Sunburst

Divination

  • Default: 1d6 per caster level of magical damage to a maximum of 50d10 against undead targets. 1d6 per 2 caster levels of magical damage to a maximum of 25d10 against all others.
  • SF: WOUNDING EFFECT for undead
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Does not stack with Metamagic.

9th Level

Bigby’s Crushing Hand
Illusion
Black Blade of Disaster
CHANGE – As default.
Energy Drain
The target creature permanently loses 2d4 character levels.
Gate
As default.
Greater Spell Mantle

Abjuration

  • Default:
  • SF:
  • GSF:
  • ESF:
Mordenkainen’s Disjunction

Abjuration

  • Default:
  • SF:
  • GSF:
  • ESF:
Meteor Swarm

Evocation

  • Default: 1d12 per caster level of fire damage to a maximum of 60d12.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Power Word, Kill

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
Shapechange
See the [Polymorphs](http://docs.google.com/View?id=dz6z33q_26fcsmxdd3) document for information on the shapes.
Summon Creature IX
Unchanged
Time Stop

Transmutaion

  • Default: Freezes all targets within a 20m radius, except the caster and his/her familiar and summons. The caster must wait a cool down period of 60 seconds before casting the spell again.
  • SF:
  • GSF:
  • ESF:
Wail of the Banshee

Necromancy

  • Default: If a monster in the area of effect is not killed, it will take 1d6 of divine damage per caster level. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Weird

Illusion

  • Default: FIX THIS... No longer is prevented by Mind/Fear immunity. If target fails both the Will and Fortitude saving throw or the target has less then 4 levels, they will die. If the target fails the Will save but makes the Fortitude save, they will take 1d6 per caster level of Magical damage. If the target makes the Will save but fails the Fortitude save, they will take 1d6 per caster level / 2 of Magical damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus. Does not stack with Metamagic.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.