Cleric

Cantrips

Resistance
+1 to universal saves for 1 round per caster level.
Virtue
The target creature gains 1d4 + 1 per caster level of temporary hit points.

1st Level

Bane
Unchanged
Bless
All allies within the area of effect gain a +1 bonus to attack rolls and a +1 bonus on all saves.
Divine favor**: Enchantment
  • The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +6). The duration is 1 round per caster level.
Doom
Unchanged
Endure elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Entropic Shield
Concealment versus ranged attacks increased to 40%.
Magic Weapon
Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Shield of Faith
AC Deflection bonus of 1 + 1 per 6 caster levels.

2nd Level

Aid
+2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.
Bull’s Strength

Transmutation

  • Default: The target creature’s Strength is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 damage bonus.
  • ESF: Spell effects all targets in a 10m radius.
Darkness

Conjuration

  • Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
  • SF: Miss chance increases to 7.5%.
  • GSF: Duration increases to 10 rounds.
  • ESF: Miss chance increases to 10%.
Eagle’s Splendor

Transmutation

  • Default: The target creature’s Charisma is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 .
  • ESF: Spell effects all targets in a 10m radius.
Endurance

Transmutation

  • Default: The target creature’s Constitution is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Fortitude Saves.
  • ESF: Spell effects all targets in a 10m radius.
Fox’s Cunning

Transmutation

  • Default: The target creature’s Intelligence is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to all skills.
  • ESF: Spell effects all targets in a 10m radius.
Lesser Dispel
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
Negative Energy Ray
1d6 of negative damage per caster level to a maximum of 15d6.
Owl’s Wisdom

Transmutation

  • Default: The target creature’s Wisdom is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 to Will saves.
  • ESF: Spell effects all targets in a 10m radius.
Resist Elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
Silence
Unchanged
Sound Burst

Evocation

  • Default: 1d6 per caster level to a maximum of 20d6 of sonic damage. Other effects remain the same.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Stone Bones
Unchanged

3rd Level

Bestow Curse
Lowers all of the target creature’s ability scores by 4.
Cure serious wounds
Unchanged
Darkfire
Transmutation * Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
Dispel Magic
Unchanged
Glyph of Warding
1d6 of sonic damage to a maximum of 30d6.
Magic Vestment

Transmutation

  • Default: Increases base AC enhancement by +1, e.g. a +7 weapon will receive +8. Maximum enhancement is +1 per 6 caster levels, eg. at 60 +10.
  • SF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9.
  • GSF: Maximum enhancement is +1 per 5 caster levels, eg. at 60 +12;
  • ESF: Spell effects all targets in a 10m radius.
Prayer
All allies within the area of effect gain +2 to attack and damage rolls, skill checks, and saving throws. Enemies receive -2 penalties to the same.
Protection from Elements
This spell no longer stacks with other elemental resistance spells. Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
Searing Light

Divination

  • The caster directs a beam of white-hot light at a single target. The damage is based on the target’s racial type:
    • Undead: 1d8 per caster level, to a maximum of 40d8
    • Construct: 1d6 for every 2 caster levels, to a maximum of 20d6
    • Other: 1d8 for per 2 caster levels, to a maximum of 20d8

4th Level

Divine Power

Enchantment

  • The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks.
Hammer of the Gods

Evocation

  • Default: 1d8 per 2 caster levels of divine damage to a maximum of 15d8. Other effects are unchanged.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Greater Magic Weapon

Transmutation

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • ESF: Spell effects all targets in a 10m radius.

5th Level

Battletide
Unchanged
Circle of doom
Unchanged
Flame Strike

Evocation

  • Default: 8d6 + 1d6 per 3 caster levels of fire damage with a maximum of 40d6. 1d6 per 3 caster levels of slashing damage, with maximum 20d6 and minimum of 3d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Healing Circle

Divination.

  • Undead targets take 1d8 per caster level to a maximum of 40d8. Friendly targets are healed the same amount.
Monstrous Regeneration
Divination * Regenerates +6 hitpoints per round.
Raise Dead
Unchanged

Slay Living

  • Default: If target is not killed, it will take 1d8 per caster level to a maximum of 50d8 of negative damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Spell Resistance
Unchanged

6th Level

Blade Barrier

Conjuration

  • Default: Blade barrier creates a 30-foot long and 3-foot wide wall of stabbing blades. All those passing through the wall or standing in the wall will take 1d6 points per caster level of slashing damage to a maximum of 40d6.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF:
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Create Undead
Unchanged
Greater Dispelling
To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
Greater Sanctuary
Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
Harm

Necromancy

  • Default:
  • SF:
  • GSF:
  • ESF:
Heal

Divination

  • Default:
  • SF:
  • GSF:
  • ESF:
Planar Ally
Unchanged
Undeath to Death

Divination

  • Default: This spell slays 1d4 levels worth of undead creatures per caster level to a maximum 40d4.
  • SF:
  • GSF:
  • ESF:

7th Level

Destruction

Necromancy

  • Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of positive damage. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Regenerate

Divination

  • Default: CHANGE –Regenerates +4 hp per caster level to a maximum of 160hp at level 40. Duration: 5 rounds (10 extended). Healing Domain adds a further 20hp to regeneration amount.
  • SF:
  • GSF:
  • ESF:

Word of Faith

  • Default:
  • SF:
  • GSF:
  • ESF:

8th Level

Aura Versus Alignment

Enchantment

  • Holy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of divine damage. Unholy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of negative damage. Affects of this spell are no longer limited by alignment.
Earthquake

Evocation

  • Default: 1d8 per caster level of bludgeoning damage to a maximum of 50d8. This is now a fortitude save so it cannot be evaded. Note: The Druid version of this spell is different!
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Create greater undead
Unchanged
Fire Storm

Evocation

  • Default: 1d6 points of damage per caster level to a maximum of 40d6. Half of the damage is divine and the other half is fire.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: +10 to dice cap.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Mass Heal

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
  • Undead targets take 1d10 per caster level to a maximum of 50d10. Friendly targets are fully healed. Note: The Druid version of this spell is different!
Sunbeam

Divination

  • Default:
  • SF:
  • GSF:
  • ESF: 25% damage bonus. Does not stack with Metamagic.
  • 1d6 per caster level of divine damage to a maximum of 40d6 against undead targets. 1d6 per 2 caster levels of divine damage to a maximum of 20d6 against all others.

9th Level

Energy Drain
The target creature permanently loses 2d4 character levels.
Gate
As default.
Implosion

Evocation

  • Default: If target in area is not killed, it will take 1d10 of magical damage to a maximum of 60d10. Fortitude Save for half damage.
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: 10% damage bonus
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Storm of Vengeance

Conjuration

  • Default:
  • SF: 5% damage bonus. Does not stack with Metamagic.
  • GSF: Duration increases to 10 rounds.
  • ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
  • Each round, all enemies within the area of effect take 1d8 per 2 caster levels to a maximum of 25d8 points of acid damage. Those who fail the reflex save take an additional 1d8 per caster level to a maximum of 50d8 points of electrical damage and are stunned for two rounds.
Summon Creature IX
Unchanged
Undeath’s Eternal Foe

Divination

  • No longer grants AC bonus. All other effects remain the same.