Cleric¶
Cantrips¶
- Resistance
- +1 to universal saves for 1 round per caster level.
- Virtue
- The target creature gains 1d4 + 1 per caster level of temporary hit points.
1st Level¶
- Bane
- Unchanged
- Bless
- All allies within the area of effect gain a +1 bonus to attack rolls and a +1 bonus on all saves.
- Divine favor**: Enchantment
- The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +6). The duration is 1 round per caster level.
- Doom
- Unchanged
- Endure elements
- This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
- Entropic Shield
- Concealment versus ranged attacks increased to 40%.
- Magic Weapon
- Now works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- Shield of Faith
- AC Deflection bonus of 1 + 1 per 6 caster levels.
2nd Level¶
- Aid
- +2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.
- Bull’s Strength
Transmutation
- Default: The target creature’s Strength is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 damage bonus.
- ESF: Spell effects all targets in a 10m radius.
- Darkness
Conjuration
- Default: Duration: 5 rounds. All in the darkness must make a will save or incur a 5% miss chance. Targets with True Seeing have the effect reduced by half. Visual Effect has changed to Grease for playability.
- SF: Miss chance increases to 7.5%.
- GSF: Duration increases to 10 rounds.
- ESF: Miss chance increases to 10%.
- Eagle’s Splendor
Transmutation
- Default: The target creature’s Charisma is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 .
- ESF: Spell effects all targets in a 10m radius.
- Endurance
Transmutation
- Default: The target creature’s Constitution is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 Fortitude Saves.
- ESF: Spell effects all targets in a 10m radius.
- Fox’s Cunning
Transmutation
- Default: The target creature’s Intelligence is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 to all skills.
- ESF: Spell effects all targets in a 10m radius.
- Lesser Dispel
- To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
- Negative Energy Ray
- 1d6 of negative damage per caster level to a maximum of 15d6.
- Owl’s Wisdom
Transmutation
- Default: The target creature’s Wisdom is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 to Will saves.
- ESF: Spell effects all targets in a 10m radius.
- Resist Elements
- This spell no longer stacks with other elemental resistance spells. Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
- Silence
- Unchanged
- Sound Burst
Evocation
- Default: 1d6 per caster level to a maximum of 20d6 of sonic damage. Other effects remain the same.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Stone Bones
- Unchanged
3rd Level¶
- Bestow Curse
- Lowers all of the target creature’s ability scores by 4.
- Cure serious wounds
- Unchanged
- Darkfire
- Transmutation * Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- Dispel Magic
- Unchanged
- Glyph of Warding
- 1d6 of sonic damage to a maximum of 30d6.
- Magic Vestment
Transmutation
- Default: Increases base AC enhancement by +1, e.g. a +7 weapon will receive +8. Maximum enhancement is +1 per 6 caster levels, eg. at 60 +10.
- SF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9.
- GSF: Maximum enhancement is +1 per 5 caster levels, eg. at 60 +12;
- ESF: Spell effects all targets in a 10m radius.
- Prayer
- All allies within the area of effect gain +2 to attack and damage rolls, skill checks, and saving throws. Enemies receive -2 penalties to the same.
- Protection from Elements
- This spell no longer stacks with other elemental resistance spells. Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
- Searing Light
Divination
- The caster directs a beam of white-hot light at a single target. The damage is based on the target’s racial type:
- Undead: 1d8 per caster level, to a maximum of 40d8
- Construct: 1d6 for every 2 caster levels, to a maximum of 20d6
- Other: 1d8 for per 2 caster levels, to a maximum of 20d8
4th Level¶
- Divine Power
Enchantment
- The caster gains the following bonuses: 1 extra hit point per caster level, attack bonus to simulate fighter base attack, 1 extra attack if caster has 3 attacks, 2 extra attacks in the caster has only 2 attacks.
- Hammer of the Gods
Evocation
- Default: 1d8 per 2 caster levels of divine damage to a maximum of 15d8. Other effects are unchanged.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Greater Magic Weapon
Transmutation
- Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
- GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
- ESF: Spell effects all targets in a 10m radius.
5th Level¶
- Battletide
- Unchanged
- Circle of doom
- Unchanged
- Flame Strike
Evocation
- Default: 8d6 + 1d6 per 3 caster levels of fire damage with a maximum of 40d6. 1d6 per 3 caster levels of slashing damage, with maximum 20d6 and minimum of 3d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Healing Circle
Divination.
- Undead targets take 1d8 per caster level to a maximum of 40d8. Friendly targets are healed the same amount.
- Monstrous Regeneration
- Divination * Regenerates +6 hitpoints per round.
- Raise Dead
- Unchanged
Slay Living
- Default: If target is not killed, it will take 1d8 per caster level to a maximum of 50d8 of negative damage. Fortitude Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Spell Resistance
- Unchanged
6th Level¶
- Blade Barrier
Conjuration
- Default: Blade barrier creates a 30-foot long and 3-foot wide wall of stabbing blades. All those passing through the wall or standing in the wall will take 1d6 points per caster level of slashing damage to a maximum of 40d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF:
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Create Undead
- Unchanged
- Greater Dispelling
- To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +20 against a DC of 11 + the spell effect’s caster level.
- Greater Sanctuary
- Duration: 2 rounds, 5 round cool down. Both are doubled when extended.
- Harm
Necromancy
- Default:
- SF:
- GSF:
- ESF:
- Heal
Divination
- Default:
- SF:
- GSF:
- ESF:
- Planar Ally
- Unchanged
- Undeath to Death
Divination
- Default: This spell slays 1d4 levels worth of undead creatures per caster level to a maximum 40d4.
- SF:
- GSF:
- ESF:
7th Level¶
- Destruction
Necromancy
- Default: If target is not killed, it will take 1d10 per caster level to a maximum of 60d10 of positive damage. Fortitude Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Regenerate
Divination
- Default: CHANGE –Regenerates +4 hp per caster level to a maximum of 160hp at level 40. Duration: 5 rounds (10 extended). Healing Domain adds a further 20hp to regeneration amount.
- SF:
- GSF:
- ESF:
Word of Faith
- Default:
- SF:
- GSF:
- ESF:
8th Level¶
- Aura Versus Alignment
Enchantment
- Holy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of divine damage. Unholy Aura now surrounds the caster with a damage shield that injures any creature that successfully hits for 2d6 + 1 point 2 per caster levels of negative damage. Affects of this spell are no longer limited by alignment.
- Earthquake
Evocation
- Default: 1d8 per caster level of bludgeoning damage to a maximum of 50d8. This is now a fortitude save so it cannot be evaded. Note: The Druid version of this spell is different!
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Create greater undead
- Unchanged
- Fire Storm
Evocation
- Default: 1d6 points of damage per caster level to a maximum of 40d6. Half of the damage is divine and the other half is fire.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Mass Heal
Divination
- Default:
- SF:
- GSF:
- ESF: 25% damage bonus. Does not stack with Metamagic.
- Undead targets take 1d10 per caster level to a maximum of 50d10. Friendly targets are fully healed. Note: The Druid version of this spell is different!
- Sunbeam
Divination
- Default:
- SF:
- GSF:
- ESF: 25% damage bonus. Does not stack with Metamagic.
- 1d6 per caster level of divine damage to a maximum of 40d6 against undead targets. 1d6 per 2 caster levels of divine damage to a maximum of 20d6 against all others.
9th Level¶
- Energy Drain
- The target creature permanently loses 2d4 character levels.
- Gate
- As default.
- Implosion
Evocation
- Default: If target in area is not killed, it will take 1d10 of magical damage to a maximum of 60d10. Fortitude Save for half damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Storm of Vengeance
Conjuration
- Default:
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increases to 10 rounds.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Each round, all enemies within the area of effect take 1d8 per 2 caster levels to a maximum of 25d8 points of acid damage. Those who fail the reflex save take an additional 1d8 per caster level to a maximum of 50d8 points of electrical damage and are stunned for two rounds.
- Summon Creature IX
- Unchanged
- Undeath’s Eternal Foe
Divination
- No longer grants AC bonus. All other effects remain the same.