Druid¶
Cantrips¶
- Resistance
- +1 to universal saves for 1 round per caster level.
- Virtue
- The target creature gains 1d4 + 1 per caster level of temporary hit points.
1st Level¶
- Camouflage
- Grants 20% concealment, in addition to the skill bonus.
- Endure elements
- Provides resistance 10/- against all elemental forms of damage. After absorbing 20 points of any single damage type, the spell collapses.
- Grease
Conjuration
- Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time. This spell no longer has a death magic element.
- SF:
- GSF:
- ESF:
- Magic Fang
- Companion receives +2 AB, +4 Dodge AC, and 4 hitpoints / per caster level hit points to maximum of 80.
2nd Level¶
- Barkskin
Enchantment
- Default: The damage inflicted by a successful melee attack is 1d6 + 1 point per 2 caster levels of piercing damage to a maximum of +10.
- SF: Base damage increases to 2d6.
- GSF: Maximum damage bonus increases to 15.
- ESF: Maximum damage bonus increases to 20.
Blood Frenzy
- Default: +2 AB, +2 hitpointes per caster level, +1 Universal Saves.
- SF:
- GSF:
- ESF:
- Bull’s Strength
Transmutation
- Default: The target creature’s Strength is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 damage bonus.
- ESF: Spell effects all targets in a 10m radius.
- Flame Lash
Evocation
- Default: 6d6 + 1d6 per 3 caster levels of fire damage to a maximum of 20d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Lesser Dispel
- CHANGE – To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +10 against a DC of 11 + the spell effect’s caster level.
- One with the Land
- Now is like Sanctuary spell, no skills.
- Resist Elements
- Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
3rd Level¶
- Call Lightning
Evocation
- Default: 1d6 per caster level of electrical damage to a maximum of 40d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Greater Magic Fang
Transmutation
- Default: Companion receives +3 AB, +4 Dodge AC, 6 hitpoints per caster level to a maximum of 200, and a damage bonus of 2d6 magical. Does not stack with Magic Fang or Awaken. The following are added to the base spell.
- SF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 250
- GSF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 300
- ESF: Magical damage increased to 3d6
- Healing Sting
Divination
- Default: Causes 1d6 divine damage per caster level to a max of 30d6 and heals caster half that. Casters hit point cannot exceed their normal total.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Protection from Elements
- Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
Quillfire
- Default: The caster throws poisonous quills at a target, doing 1d8 points per caster level of magical damage to a maximum of 40d8.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Spike Growth
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d6 per caster level to a maximum of 20d6 + 1/2 caster level points of piercing damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Spike Growth may be active in any area at one time.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: Duration increases to 10 rounds.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
4th Level¶
- Dispel Magic
- CHANGE – To remove from a creature the caster makes a dispel check of 1d20, +1 per caster level to a maximum of +15 against a DC of 11 + the spell effect’s caster level.
- Flame Strike
- 8d6 + 1d6 per 3 caster levels of fire damage. 1d6 per 3 caster levels of slashing damage, with maximum 20d6 and minimum of 3d6.
- Mass Camouflage
- Grants 40% concealment, in addition to the skill bonus.
- Stoneskin
- Damage Reduction of 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
5th Level¶
- Awaken
Transmutation
- Default: Companion receives +6 AB, +8 Dodge AC, 8 hitpoints per caster level to a maximum of 300, and a damage bonus of 2d12 magical damage. Does not stack with Magic Fang or Greater Magic Fang. The following increases are add to the base spell.
- SF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 400
- GSF: +1 AB, +1 Dodge AC, maximum hitpoints increased to 480
- ESF: Magical Damage increased to 3d12.
- Ice Storm
Evocation
- Default: Damage increased: 8d6 + 1d6 per 3 caster levels of cold damage. 1d6 per 3 caster levels of bludgeoning damage, with maximum 20d6 and minimum of 3d6.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Inferno
Evocation
- Default:
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Target takes 1d8 per caster level to maximum of 50d8 of fire damage. Residual effects removed.
- Slay Living
- If target is not killed, it will take 1d8 per caster level to a maximum of 50d8 of negative damage. Fortitude Save for half damage.
- Spell Resistance
- Unchanged
- Wall of fire
Conjuration
- Default: Creates a wall of fire that deals 6d8 points of fire damage to any creature that passes through it or stands in it.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
Vine Mine**: Functions as Glyph of Warding. 1d8 of sonic damage to a maximum of 40d8.
6th Level¶
- Crumble
- 1d6 points per caster level of sonic damage to a maximum of 40d6. Valid targets are constructs and any petrified creature.
- Drown
- Target takes 50% of its current hit points in bludgeoning damage. If target makes save damage is halved. (May change)
- Energy Buffer
Abjuration
- Default: Provides resistance 40/- against all elemental forms of damage. After absorbing 80 points of any single damage type, the spell collapses.
- SF: +5 to resist level, +10 to amount absorbed before collapse.
- GSF: +5 to resist level, +20 to amount absorbed before collapse.
- ESF: +5 to resist level, +40 to amount absorbed before collapse.
- Greater Dispelling
- CHANGE –
- Greater Stoneskin
- Damage Reduction of 20/+6. The spell absorbs 10 points of melee damage per caster level, to a maximum of 200, before collapsing.
- Healing Circle
Divination
- Default:
- SF:
- GSF:
- ESF:
- Regenerate
Divination
- Default: CHANGE – Regenerates +4 hp per caster level to a maximum of 160hp at level 40. Duration: 5 rounds (10 extended).
- SF:
- GSF:
- ESF:
- Stonehold
- Caster is surrounded by an aura that allows them to upon the aid of the stones to hold their opponents in place, 2% chance on hit, hold lasts for 1d3 rounds and can stack.
7th Level¶
- Aura of vitality
- Unchanged
- Creeping Doom
Conjuration
- Default: Duration: 5 rounds. Damage increased 1d8 per caster level to a maximum of 40d8 + 1/2 caster level points of sonic damage. Damage is no longer dealt on entering the area of effect, only once per round. In order to prevent lag, only one Creeping Doom may be active in any area at one time.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Fire Storm
Evocation
- Default: 1d10 points of damage per caster level to a maximum of 50d10. Half of the damage is divine and the other half is fire.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Harm
- ???
- Heal
- Unchanged
8th Level¶
- Bombardment
Evocation
- Default: 1d8 per caster levels of bludgeoning damage to a maximum of 50d10.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Finger of Death
Necromancy
- Default: If target is not killed, it will take 1d10 per caster level to maximum of 60d10 of negative damage.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Nature’s Balance
- Unchanged
- Premonition
Divination
- Default: Damage Reduction of 30/+7. The spell absorbs 10 points of melee damage per caster level, to a maximum of 300, before collapsing.
- SF: +1 soak enhancement, +50 to maximum.
- GSF: +2 soak enhancement, +150 to maximum.
- ESF:
- Sunbeam
Divination
- 1d6 per caster level of divine damage to a maximum of 40d6 against undead targets. 1d6 per 2 caster levels of divine damage to a maximum of 20d6 against all others. All other effects remain the same.
- Sunburst
Divination
- Default: 1d6 per caster level of magical damage to a maximum of 50d10 against undead targets. 1d6 per 2 caster levels of magical damage to a maximum of 25d10 against all others.
- SF: WOUNDING EFFECT for undeade
- GSF: +10 to dice cap.
- ESF: 25% damage bonus. Does not stack with Metamagic.
9th Level¶
- Earthquake
Evocation
- Default: 1d10 per caster level of bludgeoning damage to a maximum of 60d10. This is now a fortitude save so it cannot be evaded.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% damage bonus.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Elemental Swarm
Evocation
- Default: No longer a summon spell. 1d12 per caster level to a maximum of 60d12 of your choice of elemental damage (see !eleswarm command in the SIMTools document).
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% to damage bonus.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Mass Heal
Divination
- Default: Undead targets take 1d12 per caster level to a maximum of 60d12. Friendly targets are fully healed.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: 10% to damage bonus.
- ESF: 25% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.
- Shapechange
- Link to polymorph
- Summon Creature IX
- Unchanged
- Storm of Vengeance
Conjuration
- Default: Each round, all enemies within the area of effect take 6d8 points of acid damage. Those who fail a reflex save take an additional 12d8 points of electrical damage and are stunned for two rounds.
- SF: 5% damage bonus. Does not stack with Metamagic.
- GSF: +10 to dice cap.
- ESF: 20% damage bonus. Stacks with Spell Focus Bonus, does not stack with Metamagic.