Ranger

1st Level

Camouflage
Grants 20% concealment, in addition to the skill bonus.
Grease

Conjuration

  • Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time. This spell no longer has a death magic element.
  • SF:
  • GSF:
  • ESF:
Magic Fang
Companion receives +2 AB, +4 Dodge AC, and 4 hitpoints / per caster level hit points to maximum of 80.
Resist Elements
Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.

2nd Level

Cat’s Grace

Transmutation

  • Default: The target creature’s Dexterity is increased by 1d4 + 1.
  • SF: Increase becomes 2d4 + 1.
  • GSF: Target also receives +2 Reflex Saves.
  • ESF: Spell effects all targets in a 10m radius.
One with the Land
Now is like Sanctuary spell, no skills.
Protection from Elements
Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.

3rd Level

Aid
+2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.

Blade Thirst

  • Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
  • SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
  • GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
  • Bane Of Enemies: In addition to enhancement, Blade Thirst also grants +1 divine damage per 3 ranger levels and +1 vampiric regeneration per 3 ranger levels against Favored Enemies, if you have Bane of Enemies.
Greater Magic Fang

Transmutation

  • Default: Companion receives +3 AB, +4 Dodge AC, 6 hitpoints per caster level to a maximum of 200, and a damage bonus of 2d6 magical. Does not stack with Magic Fang or Awaken.
  • SF: +1 AB, +2 Dodge AC, maximum hitpoints increased to 250
  • GSF: +2 AB, +3 Dodge AC, maximum hitpoints increased to 300
  • ESF: +3 AB, +4 Dodge AC, maximum hitpoints increased to 350

4th Level

Mass camouflage
Grants 40% concealment, in addition to the skill bonus.