Ranger¶
1st Level¶
- Camouflage
- Grants 20% concealment, in addition to the skill bonus.
- Grease
Conjuration
- Default: Duration: 5 rounds. A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed if they fail a reflex save.. In order to prevent lag, only one Grease may be active in any area at one time. This spell no longer has a death magic element.
- SF:
- GSF:
- ESF:
- Magic Fang
- Companion receives +2 AB, +4 Dodge AC, and 4 hitpoints / per caster level hit points to maximum of 80.
- Resist Elements
- Provides resistance 20/- against all elemental forms of damage. After absorbing 40 points of any single damage type, the spell collapses.
2nd Level¶
- Cat’s Grace
Transmutation
- Default: The target creature’s Dexterity is increased by 1d4 + 1.
- SF: Increase becomes 2d4 + 1.
- GSF: Target also receives +2 Reflex Saves.
- ESF: Spell effects all targets in a 10m radius.
- One with the Land
- Now is like Sanctuary spell, no skills.
- Protection from Elements
- Provides resistance 30/- against all elemental forms of damage. After absorbing 60 points of any single damage type, the spell collapses.
3rd Level¶
- Aid
- +2 attack bonus, +1 universal saves, +2d8 temporary hitpoints.
Blade Thirst
- Default: Adds +1 weapon enhancement per 5 caster levels to a maximum of +6. Works on all melee weapons including Monk gloves and creature attacks (for shifted forms).
- SF: Increases base weapon enhancement by +1, e.g. a +7eb weapon will receive +8eb
- GSF: Increases base weapon enhancement by +2, e.g. a +7eb weapon will receive +9eb
- Bane Of Enemies: In addition to enhancement, Blade Thirst also grants +1 divine damage per 3 ranger levels and +1 vampiric regeneration per 3 ranger levels against Favored Enemies, if you have Bane of Enemies.
- Greater Magic Fang
Transmutation
- Default: Companion receives +3 AB, +4 Dodge AC, 6 hitpoints per caster level to a maximum of 200, and a damage bonus of 2d6 magical. Does not stack with Magic Fang or Awaken.
- SF: +1 AB, +2 Dodge AC, maximum hitpoints increased to 250
- GSF: +2 AB, +3 Dodge AC, maximum hitpoints increased to 300
- ESF: +3 AB, +4 Dodge AC, maximum hitpoints increased to 350
4th Level¶
- Mass camouflage
- Grants 40% concealment, in addition to the skill bonus.