Weapons¶
A number of changes have been made to how weapons work. The overall goal has been to not limit character design by the availability of weapons.
Materials¶
All weapons constructed out of a particular material that effects their efficacy vs enemies in the world:
- Normal
- Level Required: 1
- Magical
- Level Required: 20
- Mithril
- Level Required: 40
- Adamantine
- Level Required: 60
Note
The level requirements are in addition to enhnacement level restrictions.
Feats¶
There are no longer feats for every weapon type, but rather by wield type. [1]
Categories¶
- Unarmed
- Usable with no weapon, guantlets, shifter shapes, and all creature attacks.
- One-handed
- All weapons that are weilded in one hand, whether dual-wielded.
- Two-handed
- All weapons that are wielded with two hands. This includes double-sided weapons.
- Ranged
- All ranged and throwing weapons. (Excepting Weapon of Choice).
Types¶
- Weapon Focus
- Increases chance to hit by X.
- Epic Weapon Focus
- Increases chance to hit by X.
- Weapon Specialization
- Increases weapon damage by X.
- Epic Weapon Specialization
- Increases weapon damage by X.
- Superior Epic Weapon Specialization
- Increases weapon damage by X.
- Legendary Weapon Specialization
- Increases weapon damage by X.
- Improved Critical
- Increases weapon critical hit chance by X.
- Overwhelming Critical
- Increases weapon critical hit chance by X. Does not stack with class critical hit chance increases, e.g. Weapon Master.
- Devastating Critical
- Increases weapon critical hit damage by X.
- Weapon of Choice
- Weapon Master proficiency feat.
Properties¶
Weapon properties have changed.
- Attack Bonus
- Attack bonus no longer pierces soak.
- Damage Bonus
- Use a range (i.e. 2-8) rather than dice rolls.
- Enhancement Bonus
- Only pierces damage reduction. It no longer provides damage or attack bonus.
- Massive Criticals
- Increase critical damage.
- On Hit Effects / Cast Spells
- All such propetries will have a % chance of application.
Proficiencies¶
Proficiencies have been completely removed. There are no limitations as to what weapon any particular character uses.