Weapons

A number of changes have been made to how weapons work. The overall goal has been to not limit character design by the availability of weapons.


Materials

All weapons constructed out of a particular material that effects their efficacy vs enemies in the world:

Normal
Level Required: 1
Magical
Level Required: 20
Mithril
Level Required: 40
Adamantine
Level Required: 60

Note

The level requirements are in addition to enhnacement level restrictions.


Feats

There are no longer feats for every weapon type, but rather by wield type. [1]

Categories

Unarmed
Usable with no weapon, guantlets, shifter shapes, and all creature attacks.
One-handed
All weapons that are weilded in one hand, whether dual-wielded.
Two-handed
All weapons that are wielded with two hands. This includes double-sided weapons.
Ranged
All ranged and throwing weapons. (Excepting Weapon of Choice).

Types

Weapon Focus
Increases chance to hit by X.
Epic Weapon Focus
Increases chance to hit by X.
Weapon Specialization
Increases weapon damage by X.
Epic Weapon Specialization
Increases weapon damage by X.
Superior Epic Weapon Specialization
Increases weapon damage by X.
Legendary Weapon Specialization
Increases weapon damage by X.
Improved Critical
Increases weapon critical hit chance by X.
Overwhelming Critical
Increases weapon critical hit chance by X. Does not stack with class critical hit chance increases, e.g. Weapon Master.
Devastating Critical
Increases weapon critical hit damage by X.
Weapon of Choice
Weapon Master proficiency feat.

Properties

Weapon properties have changed.

Attack Bonus
Attack bonus no longer pierces soak.
Damage Bonus
Use a range (i.e. 2-8) rather than dice rolls.
Enhancement Bonus
Only pierces damage reduction. It no longer provides damage or attack bonus.
Massive Criticals
Increase critical damage.
On Hit Effects / Cast Spells
All such propetries will have a % chance of application.

Proficiencies

Proficiencies have been completely removed. There are no limitations as to what weapon any particular character uses.


Differences to v1

  • Mithril weapons as previously known are no more.
  • One could have a +6 normal weapon and use it at 1st level. [2]
[1]These categories depend on the relationship of weapon size to creature size.
[2]However rare this might be.