AIP4 - Change critical hit multiplier/threat to % based system¶
| author: | leo |
|---|---|
| date: | 2015-01-06 |
| status: | Implemented |
Rationale¶
The critical hit multiplier system is very limited in that it can only increase critical hit damage by 100% per multiplier. Switching to a % based system directly allows more flexibility and is significantly faster since it does not have to re-roll for every multiplier. It would also allow for the addition of Item Properties and Effects that could increase/decrease critical hit damage bonuses.
The same is true of critical hit threats. Each increase in critical hit threat range is a 5% increase in DND rules, with a minimum of 0 and a maximum of 100%.
Stated Goals:
- No one loses any critical hit damage output.
Critical Hit Percentages Conversion Table
| Multiplier | Critical Hit % Damage Bonus |
|---|---|
| x1 | 100% |
| x2 | 200% |
| x3 | 300% |
| x4 | 400% |
| x5 | 500% |
| x6 | 600% |
| x7 ... | 700% ... |
Critical Threat Percentages Conversion Table
Note that a weapons critical hit range is 21 minus Threat. I.e. a Crit Range for a weapon with a Crit Threat of 3 is 18-20.
| Threat | Critical Hit % Chance |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
| 6 | 30% |
| 7 | 35% |
| 8 | 40% |
| 9 | 45% |
| 10 | 50% |
| ... | ... |
Notes:
- This does not change the value of critical multipliers. It DOES change the overall statistical distribution of critical hit damage.
- Unable to be displayed on character sheet.
Examples: These are all basically impossible now.
- A feat/buff could add +20% Critical Hit Damage Bonus.
- A spell/negative buff could decrease Critical Hit Damage Bonus by -15%
- A class could get +1.5% Critical Hit Damage Bonus per level.
- A feat/buff could add +2% Critical Hit Threat.