AIP1 - Modify attack rollΒΆ

author:leo
date:2015-01-03
status:Draft

### Rationale

The extension of levels to 60 plus a number of customizations have created a large AC gap. So large that any attempt compensate via mob AB either leaves high-end AC totally untouchable and/or low-end AC murdered. This is an attempt to come to a fair middle ground, it is NOT designed to destroy everyone or high-end AC builds.

Stated Goals: * Allow more builds to be played enjoyably while not negating the value of high AC. * No class specific nerfs to AC.

Notes: * The need to re-balance creature AB’s and AC’s module wide will most likely be necessary. * PC’s needn’t have the same AC-AB range as NPC’s. In fact, this could be determined on a creature by creature basis. That is to say, we do whats fun for players. If players find a minimum chance to hit first attack is 40% for all players, that would be fine to me. * The 1d20 dice roll would no longer play a part in the attack roll. * Critical Hit determination would remain unchanged. * Attack iteration penalties still exist, so the 2nd attack would be -5/-3, etc.

Attack Table: (First Attack)

AC - AB Chance to Hit 50% Conceal 50% Conceal with Blindfight
>= 20 20.0% 10.0% 15.0%
19 22.0% 11.0% 16.5%
18 24.0% 12.0% 18.0%
17 26.0% 13.0% 19.5%
16 28.0% 14.0% 21.0%
15 30.0% 15.0% 22.5%
14 32.0% 16.0% 24.0%
13 34.0% 17.0% 25.5%
12 36.0% 18.0% 27.0%
11 38.0% 19.0% 28.5%
10 40.0% 20.0% 30.0%
9 42.0% 21.0% 31.5%
8 44.0% 22.0% 33.0%
7 46.0% 23.0% 34.5%
6 48.0% 24.0% 36.0%
5 50.0% 25.0% 37.5%
4 52.0% 26.0% 39.0%
3 54.0% 27.0% 40.5%
2 56.0% 28.0% 42.0%
1 58.0% 29.0% 43.5%
0 60.0% 30.0% 45.0%
-1 62.0% 31.0% 46.5%
-2 64.0% 32.0% 48.0%
-3 66.0% 33.0% 49.5%
-4 68.0% 34.0% 51.0%
-5 70.0% 35.0% 52.5%
-6 72.0% 36.0% 54.0%
-7 74.0% 37.0% 55.5%
-8 76.0% 38.0% 57.0%
-9 78.0% 39.0% 58.5%
-10 80.0% 40.0% 60.0%

Examples, I will add more examples later...:

In the hit chance column, which is the % chance that the monster will hit you, the number in parenthesis are the current system. Note all these are PRE-concealment.

Example Your AC Your Friend’s AC The monsters AB Your % hit chance Your Friend’s % hit chance
#1 70 110 80 80% (95%) 20% (5%)
#2 75 110 80 70% (95%) 20% (5%)
#3 80 110 80 60% (95%) 20% (5%)
#4 90 110 80 40% (50%) 20% (5%)
#5 90 100 90 60% (95%) 40% (50%)
#6 70 100 90 80% (95%) 40% (50%)

Wild Ideas, crazy off the top of the head ideas to make this more fun. May add more later: * Dwarven Defender in defensive stance could decrease their maximum chance of being hit. So, say, a boss has 120 AB, they could ensure that their max hit % was 70% instead of 80% and thus 52.5 after conceal and blind-fight on the first (and following attacks).